[Devlog #1] The First Step Toward Multiplayer – Creating the Lobby System


Hey everyone,

this is my first development update for my upcoming co-op zombie shooter project!

I’ve just finished the first version of the multiplayer lobby system, built with Unity Netcode for GameObjects.
Right now, the system supports up to 4 players and uses a private lobby code to join matches — it’s meant for friends-only sessions at this early stage.

There are no public lobbies yet, but that will change later once the core networking and player spawning are stable.

This step might sound small, but it’s a huge milestone — it’s the foundation for everything that will come next:
custom player characters, matchmaking, and eventually, global co-op sessions.

I’ll share more updates soon, including the first gameplay tests and visuals from the early maps!

Thanks for reading!

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