[Devlog #4] Public Beta Incoming, Weapon System Rework & Two Playable Maps – V0.1.2
Hey everyone,
it’s time for another major update — and this one marks a huge milestone for the project.
The first free public beta is almost ready, and development has been progressing faster than ever.
Here’s everything that has changed since the last devlog:
🧪 Public Beta Release in Less Than Two Weeks
The first free public beta build will be available within the next two weeks.
Everyone with Steam will be able to play the game — alone or together with friends — and help shape the future of the project.
This beta focuses entirely on testing, finding bugs, and gathering feedback from the community.
🔧 Complete Weapon System Overhaul
The entire weapon system has been rewritten from the ground up.
Animations, handling, interactions, and internal structure have all been improved to make future updates easier and more flexible.
🌍 Two Playable Maps (Without Story)
Map 1 – Outpost V-13
The first map is now fully playable in the beta.
It will not include story content yet — this will be added in a future version once gameplay and stability are locked in.
Map 2 – (New Map)
The second map will also be available in the beta.
Just like the first one: no story, but fully playable for testing.
🎨 Assets & Development Tools
To speed up development as a solo dev, I’m using:
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Purchased Unity Asset Store content to accelerate map building and polish
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AI-generated concept art for visual planning
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AI-assisted debugging to help identify and fix difficult code issues faster
These tools significantly improve my workflow and help me focus on gameplay and design.
🎧 Graphics & Audio Settings (Partial Implementation)
The settings menu is available in the beta, but not fully finished yet.
Some sliders and options may still be missing or incomplete.
🚫 What Will Not Be Included in the Beta
This is a testing build — so several things are intentionally missing:
❌ No Story Content
The narrative and lore will come later once core gameplay is stable.
❌ No Character Model
For now, the player character is represented by a simple capsule.
A full detailed character model will be added in the next build.
❌ No More Than 4 Weapons
The beta will feature only the first set of weapons — enough to test gameplay, balance, and interactions.
🔍 Purpose of the Beta
This build is meant exclusively for testing:
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finding bugs
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identifying performance issues
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collecting player feedback
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validating the gameplay loop
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improving multiplayer stability
Your input during this phase will have a massive impact on how the game evolves.
Thanks for following the development — and I can’t wait to see you in the beta.
Project VIREX
A dark, wave-based zombie survival experience set in the ruins of a Cold War experiment
| Status | In development |
| Author | WIINSplasher |
| Genre | Shooter, Survival |
| Tags | Co-op, First-Person, Indie, Multiplayer, Unity, Zombies |
| Languages | German, English |
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